Load your maps from the Tiled editor straight into Unity's native Tilemap system introduced in 2017.2!
Tile Palettes are generated from your Tiled tilesets, allowing further editing or real-time destruction from within your game!
Full Source Included
Currently Supported:
- Edit time loading of TMX files into a scene
- Orthogonal orientation
- *NEW FOR 2018.2* Hexagonal Orientation
- *NEW FOR 2018.3* Isometric Orientation
- Tiled Objects
- Custom Tiled properties
- Rotations
- Tile Layers
- Image layers
- Group layers
- Tags
- Referenced tilesets
- Embedded tilesets
- Single-image tilesets
- Animation
- Tile render order
- Base64 decoding
- Zlib-decompression
- G-Zip decompression
- Plain XML data mode
- Tiled 1.1 Infinite Map support
- Tiled 1.1 Object Template support
Also included is a Pixel Perfect follow camera script to kick-start your 2D game :)
Feedback is appreciated:
duncan.robert.stead@gmail.com
Tileset images are limited to the maximum texture size of Unity (8192x8192)