Command Console
JohnFarmer
$20.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/19(2022) |
20.0 |
10/19(2022) |
10.0 |
01/03(2023) |
20.0 |
11/16(2024) |
20.0 |
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This package instantly give you a Command Console with Auto Complete and Commands Roll Back to use in your project. You can also easily add your own custom command.Try out the demo here.Have you seen those Command Console in other game where you can input a command and do something fun? Do you want something like that in your game too? Then this package is for you. This package will instantly give you a Command Console to use in your game project. This Command Console also come with many feature that will make it easy type command.Contents:1 Command Console Prefab1 Documentation6 Built-in Commands5 Built-in Color Themes1 DemoFeatures:Easy to setup: Simply drag and drop the prefab into the scene.Auto Complete: Help you type command faster!Custom Autocomplete: You can create your own autocomplete for a special or custom parameter typeCommands Rollback: You can go back to your previously type command without retyping the whole command again.Easy to add Command: You only need to put a [Command] attribute on top of your static function/method/property. For non-static command use CommandConsole.AddNonStaticCommand().Color Theme: Customize your Command Console with a Color Theme.Open Source: If you don't like something in the code you can edit it by yourself.Support:Gmail: johnfarmer.potato@gmail.comDiscord: JohnFarmer(string args) { } #4742Website: https://johnfarmerwebsite.netlify.app/Make sure you have Text Mesh Pro from the package manager installed.In case you don't have Text Mesh Pro installed. Go to package manager in your Unity Editor and on "Packages" select "Unity Registry". Next Find Text Mesh Pro and hit "install".Supported parameter type: string, int, float, double, decimal, single, byte, char and bool.A Command attribute can only be use with static function/method/property. Use CommandConsole.AddNonStaticCommand() to add a non static function/method/property. For more information read the provided document in the package.For WebGL build see details in the user manual.