Platform Game 2D
Vectrum Technologies
$15.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/17(2022) |
15.0 |
11/16(2024) |
15.0 |
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Make 2D multifunctional platform games with various enemies, dangerous places, and interesting locations. Using this asset you'll save your time and create your games with ease.Platform Game 2D is a multifunctional asset, which is useful for both using many game sprites and game elements from it and having ready-made behaviors for different game characters. You may find various elements in this asset such as:Resources (11 types)Enemies (12 types)Platforms (more than 10 types)LocationsElements of natureToxic areaUI elementsAdditional elementsThere is also an Adobe Illustrator file where you can change every vector element and then use it during your game-making.There are different animations in the project, such as player walking, dying, rock explosion, dark tower shooting, toxic area entering, etc. All the elements exist in different colors, so you can use them in different locations (planets). There are various kinds of enemies. Each of them has its own weak and strong places. Enemies are dynamic and you can make them move and behave as you wantUsing this asset every game developer can make Mario-like games for fun or a product for any mobile market.From the technical point of view Platform Game 2D asset has two main working components which are capable of using ready game objects with all their components:Game (Takes all created game elements, groups them as its child game objects)UI controller (Contains all UI buttons and elements which allow you to control your player’s behavior and react in different situations)Note: As this asset is mostly concentrated on sprites, animations, and game elements' behavior, some UI elements are just examples of UI design and may not have a functional meaning.All the vectors are already exported as PNG files and contains in the Platform Game 2D asset. Most of the elements (all the moving elements) are animated. There are different animations in the project, such as player walking, dying, rock explosion, dark tower shooting, toxic area entering, etc.