roman soldier 3
Anvar
$35.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/12(2022) |
35.0 |
10/12(2022) |
24.5 |
10/26(2022) |
35.0 |
11/16(2024) |
35.0 |
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Low-poly model of the character Roman soldier 3Low-poly model of the character Roman soldier 3 Suitable for games of different genres RPG, strategy, shooter etc.additional bones :character:jawtongue_01-02eye_r/lcheek_l/rshield_roman (for hand_l)sword_roman (for hand_r)skirt_front_01-04skirt_front_side_01-04_l/rskirt_side_01-04_l/rskirt_back_side_01-04_l/rskirt_back_01-04sword_case_01-03pauldron_a-b_l/rflag:stick_flag_01-03flag_l/r_01-02flag_2_l/r_01-03stick_relic:relic_stick_01-02relic_flag_l/r_01-03PBR textures TARGA, 2 texture packs, 2k and 4kBody (2048x2048) and (4096x4096)armor (2048x2048) and (4096x4096)sword_sheld (2048x2048) and (4096x4096)stick Relic, eagle, flag, pipe, (2048x2048) and (4096x4096)Base colorRougnessNormalAlpha_eyelashes and (alpha body+eyelashes)MetalicAOAlbedo + Alphalow_poly character polygon 22k Vertex 25711 tris 46210Sword polygon 527 verts 534 tris 1030shield polygon 216 verts 932 tris 430pipe polygon 1111 verts 1108 tris 2196stick_relic polygon 3176 verts 3248 tris 6224flag polygon 942 verts 977 tris 1846eagle polygon 1082 verts 1066 tris 2118rendering and editing video made in Marmoset_4 and Adobe premier prothe character is created as conveniently as possible! which will give the game developeran easy way to upload to their project along with the animation!Items not animated.Number of textures 46Texture dimensions 1024x1024,2048x2048,4096x4096Polygon count of Roman Soldier 3 22000Number of meshes/prefabs 9Rigging: YesAnimation count yesAnimation type list 29:AttackAttack_2Attack_3walkmarch_walkingblockblock_idleBlock_impactimpactdeathjumprunidlekickblow_into_a_pipeidle_relic_stickIdle_flag_and_eagleIdle_pipeMarch_walking_pipeMarch_walking_stick_relicMarch_walking_flagDef_animations:Block_def_front_sitBlock_def_up_sitIdle_block_def_front_sitIdle_block_def_up_sitmarch_walking_def_frontmarch_walking_def_upIdle_block_def_frontIdle_block_def_upUV mapping: YesTypes of materials and texture maps (PBR)