Genesis for MicroVerse
Rowlan
$49.90
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/12(2022) |
18.0 |
10/12(2022) |
9.0 |
11/27(2022) |
20.0 |
12/20(2022) |
10.0 |
12/21(2022) |
5.0 |
01/19(2023) |
10.0 |
01/19(2023) |
30.0 |
02/11(2023) |
15.0 |
02/25(2023) |
30.0 |
12/19(2023) |
15.0 |
01/11(2024) |
30.0 |
03/01(2024) |
40.0 |
05/10(2024) |
49.9 |
11/16(2024) |
49.9 |
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Genesis for MicroVerse is an extension for MicroVerse. The focus is on getting you started quickly with a MicroVerse setup.Compatible with Unity 6.Genesis for MicroVerse is an extension for MicroVerse and as such depends on MicroVerse being installed.OverviewGenesis for MicroVerse is an extension for MicroVerse. MicroVerse, created by industry expert Jason Booth, is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.The focus of Genesis is on getting you started quickly with a MicroVerse setup. It consists of helper tools for quick and flexible adjustments for your scene. When Jason started development of MicroVerse he asked me if I wanted to join and contribute with demo scenes and testing. For this I needed to create all kinds of terrain setups in a quick and flexible way. This is how Genesis came to be and I thought I'd share the asset because I think it will be useful for you guys as well.When you look at my youtube channel you can see that I'm all for prototyping and getting quick results in a very short amount of time. As such I took the opportunity and integrated several more features which aren't directly related to MicroVerse, such as Post-Processing setup, Lighting setup, Third Person camera setup, etc.The asset is ready-to-use as it is and at the same time still in active development with more features to come. Features will be added and changed depending on customer feedback. The price will be updated accordingly.Bundle OptionYou can get this asset also as part of this Bundle:World Building Bundle for MicroVerseFeaturesGenesis for MicroVerse consists of these core features, split into various ModulesWorld Buildingcreate MicroVerse using presetscreate and modify terrainpresets for Height Stamps and Terrain Layersapply the presets to MicroVerseTerraformtools for applying settings to the MicroVerse stamps, e. g. fit stamp to terrain, center stamp, etcRoadsTools for MicroVerse Roads. Create grid road network, transform roads splines into loopings (eg for rollercoasters), auto connect intersections, etcVisual Ambienceassign post processing to sceneset sun position using presetsGameplaysetup third person controlleradd application toolsConverterconversion mechanisms, eg create content collection from heightmapsBrowser Toolsconvenience tools in combination with the MicroVerse Content BrowserReGenesisconvenience tools for randomizing existing vegetation stamps, object stamps and height stampsIn general Genesis is working with presets that you can create and configure as you please. It's a helpful tool to quickly adjust and populate MicroVerse. Genesis is designed to not be required for the build, as such it is an editor tool.The render pipeline support is similar to the render pipelines that MicroVerse supports. There are some features which will be added during development. For now Post Processing is supported with custom Post Processing presets for URP and HDRP coming in the future.Showcase Videos and ScreenshotsThe videos and screenshots are example scenes that were created during the development of Genesis for MicroVerse. The assets of those scenes aren't included. In case you are interested please read the description of the youtube videos to see which assets were used.LinksUnity ForumIntegrationsGenesis has integrations to several features of these highly recommended assets:R.A.M 2019 - River Auto Material 2019KWS - Kripto Water SystemVegetation Studio ProEasyRoads3D - simplified integration for roads only, ie alignment of a road to a Unity spline; complex road networks and intersections aren't supportedDisclaimerGenesis for MicroVerse is aiming at using standards and in that regard uses some of Unity's assets, as such the Unity Companion License applies.ImportantIf it's about having features in my asset or more convenience & flexibility when it's directly in the MicroVerse Content Browser, I go for what's best for you guys. Jason Booth allowed me to move some of the tools I created for Genesis directly into the MicroVerse Content Browser. Like auto-prefab-creation when you drag a prefab from the hierarchy into the browser, thumbnail creation, painting of roads and shapes. By purchasing Genesis for MicroVerse you support me for my work. Thank you very much!Genesis for MicroVerse is an extension for MicroVerse and as such depends on MicroVerse being installed.