Implement events easily.Are you tired of complicated events and communications between objects?Even for switching between Pause menu and HUD, it needs to entagle your scene and objects! But with "Clean Events" it's easier and cleaner than ever.You can use attributes in your code, or just don't use code at all!You can also prioritize your methods to define which method be called first!Just define your events in "Events List" and use them anywhere is your project, super easy!Pure Unity C# code, compatible with any targeting platform.