
Create polished visuals with no repetitive tiling, designed to add quality to your levels using RGB masks!Anti-Tiling Shader Say goodbye to repetitive terrain and object textures!This pack delivers 4 ready-to-use shaders that eliminate visible tiling using a lightweight RGB Noise masking technique. Perfect for environments, terrains, stylized art, and more.✨ Features4 Shader Variants (all using the same anti-tiling system):🎨 Color – Lit base color only.🖌 Handpainted – Optimized for use with hand-painted texture packs.🌈 Toon – Unlit, base color only, great for stylized looks.⚙️ General – Advanced: up to 3 Base Colors, 3 Normal Maps, 3 Roughness Maps with blending.Triplanar Projection→ No UVs required. Apply to any mesh instantly.RGB Noise Mask→ Built-in anti-tiling system for seamless textures.→ Noise mask fully adjustable in the material inspector.Editable in Shader Graph→ No coding required — tweak blending, noise, and projection directly inside Shader Graph.Textures Included→ Comes with example RGB Noise maps and ready-to-use materials.🛠 WorkflowDrag the shader onto your material.Assign your textures.Adjust the Noise Mask and material properties to taste.Done — natural-looking, tile-free surfaces with no UV work!✅ Optimized for Unity Shader Graph (URP/HDRP compatible).✅ Plug-and-play: works out of the box, easy to extend.Texture size: 1024x10244 shaders