
A Japanese battle camp from Sengoku Jidai period.In the Built-in Render Pipeline, cloth shader may display dark shading on backfaces when Ambient Occlusion from the Post-Processing Stack is enabled. This occurs because AO interprets the geometry behind the surface as occlusion.Before the Edo period, Japan was engulfed in a brutal civil war known as the Sengoku Jidai.Samurai clans fought each other for power and control over the land.Battle camps like this were a common sight across Japan during those turbulent times.This asset pack recreates a historically inspired battle camp, complete with structures, props, and details from the era.Perfect for historical games, cinematic scenes, or educational projects set in Japan’s feudal age.Included Assets:Yari (Japanese spear), yumi (Japanese bow) and naginata (Japanese glaive) with multiple variations.Tate stationary shields.Jinmaku camp curtains (with cloth physics).Nobori clan banners and poles (with cloth physics).Kagarabi camp braziers.Yoroi bitsu (armor box).Table, stool, weapons and flags stands.Number of textures: 50Texture dimensions: 320x320, 512x512, 1024x1024, 2048x2048Polygon count: 142 to 8096Number of meshes: 46Number of prefabs: 43Number of materials: 14 (PBR Metallic workflow)UV mapping: YesLOD: No