
Copies LOD0 baked lightmaps to all LODs, saving bake time, memory, and keeping lighting consistent, perfect for large scenes, VR, and optimized workflowsThis package is a lightweight editor tool for Unity that automatically copies LOD0 baked lightmaps to all other LODs, saving bake time and memory while keeping lighting consistent. It’s fully customizable through the editor UI, compatible with all render pipelines, and works with any project or genre, especially valuable for large scenes, realistic environments, VR, and mobile projects where performance and lightmap optimization are critical.Copy baked lightmap from LOD0 to all other LOD levels automaticallySave bake time and memory by avoiding redundant lightmap bakesFully supports Unity Built‑in, URP, and HDRP render pipelinesCustom editor window with easy-to-use UI and statistics tabSupports wave-based activation for smoother runtime applicationExclude specific objects from processing with a simple checkboxCompatible with both Unity’s lightmapper and third‑party tools (e.g., Bakery)Ideal for large, detailed scenes and VR / mobile optimization