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Unity 2020.3.2f1 | Demo | Tutorial | GitHubTank Builder offers you a quick and efficient way of building your own 2D top-down tank. It comes with a reliable controller that is easy to use as well as a smooth camera system that can be changed effectively. Each component comes with its own custom inspector that has tooltips on every visible field. The code has been fully commented on and is game-ready.This asset also comes with many additional features and handmade art including all Photoshop PSDs.The additional features are:ManagersAsset ManagerAudio ManagerControllersAmmo ControllerCamera ControllerTank ControllerWeapon ControllerUtilityRecorderTank BuilderWeapon (scriptable object)Currently In DevelopmentAndroid controlsNew collection of tank spritesNew collection of environment spritesCustom inspector improvements and updatesOther various updatesAs I am still very new to this industry, any reviews, comments, and etc, would be greatly appreciated. Thank you!ManagersThe managers below are best used in 2D games.Asset ManagerThe asset manager contains a list of prefabs and each of these objects can be spawned into the scene at specific positions and rotations. Each instantiated prefab is added to a pool to be reused when needed. Audio ManagerThe audio manager contains a list of audio clips and each of these clips can be instantly played, stopped, and paused. Each clip, once played, is then added to a pool so that it can be reused when others are already playing.ControllersAmmo ControllerThe ammo controller receives all the ammo's information such as speed, damage, sound effects, etc, from the weapon controller and uses all this data to move the ammo forward and play the sound effects when needed.Camera ControllerThe camera controller follows a target object. It can be modified to match your needs and includes a number of additional features, one being "Far Look" where the camera offsets itself depending on the mouse's position.Tank ControllerThe tank controller controls all aspects of the tank's movement as well as the input needed to perform those actions.Weapon ControllerThe weapon controller takes in a scriptable object called "Weapon" and uses the information found inside to shoot. The information is then passed on to the ammo controller who then performs the rest of the weapons mechanics.UtilityRecorderThe recorder is a simple tool used to rewind the tank.Tank BuilderThe tank builder is the core building tool of this asset and is used to build the 2D tank from scratch. WeaponThe weapon script is a scriptable object that can be created to modify the information of a weapon.
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