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Boomerang 2D is a Framework for building Pixel-perfect retro games with little to no coding involved.
Join us on Discord if you're curious about more: Boomerang 2D on Discord
Contribute to the project or download the source directly at The Official Github Page
There are many editors Included in this Framework, including:
- A very robust Actor Studio for creating custom interactive objects, including Player Characters, Enemies, Moving Platforms, Pickup Items, and more.
- A Tile Editor for creating custom tiles, supporting animations, a large variety of collider shapes, custom flags, and per-side solidity.
- A Map Editor for creating your game environments, with advanced features like Adaptive Tile Brush Painting, Stamps, Camera Regions, Event Regions, Actor Placement, and Prefab Placement.
- A HUD Object Editor with prebuilt UI Elements to easily and quickly design and implement HUDS, Dialog Boxes, Menus, and more.
- A Bitmap Font Editor for making fonts for use in the HUD Objects.
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Your game is built through these editors. There's a load of pre-built functionality for Actor State Behaviors, Camera Behaviors, Triggers and Game Events, Hud Elements, and more.
Writing your own functionality for all this is easy too. Write your classes according to the documentation (Don't worry, its easy!), and drop it in the correct folder, and the Boomerang 2D Editors will automatically integrate your code!
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